캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Rhamis are a race of limber and swift creatures residing in the Abyss. Four-armed and, like jinns, blessed with the gift of intelligence, Rhamis carry out their work as the precise strike force of the summoners. Due to some foreign magical affinity, Rhamis regenerate their bodies promptly after becoming wounded. They are armed with a blade in each hand, casting blows and slashes with astonishing inhuman speed. Through their four blades and spryness, a Rhami can dive into combat and strike before their foes can react. Rhamis are fiercely loyal and search to enact revenge upon their fallen comrades.
특별히 참고할 것: The length of this unit's weapon allows it to strike first in melee, even in defense. This unit regenerates, which allows it to heal as though always stationed in a village.
해당 유닛으로부터 승급: | Dimensional Gate |
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해당 유닛으로 승급: | Rhami’datu Rhami’kai |
소집비용: | 13 |
HP: | 38 |
이동: | 5 |
XP: | 45 |
레벨: | 1 |
선호시간대: | 시간대 중성 |
ID | I8 Ak_Rhami |
능력: | 재생 |
sworddance 참격 | 4 - 4 근접 | 선공 |
저항력: | |
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참격 | 20% |
관통 | 20% |
충격 | 20% |
화염 | 10% |
냉기 | -10% |
신령 | -10% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | - | 0% |
늪 | 3 | 20% |
도보불능 | - | 0% |
동굴 | 2 | 40% |
마을 | 1 | 60% |
모래 | 1 | 40% |
버섯 수풀 | 2 | 50% |
산 | 3 | 60% |
산호초 | 2 | 30% |
성 | 1 | 60% |
숲 | 2 | 50% |
얕은 물 | 3 | 20% |
언덕 | 2 | 50% |
영구 동토 | 3 | 20% |
통과불능 | - | 0% |
평지 | 1 | 40% |